The Art of Game Design: A book of lenses
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Product Description
Anyone can master the fundamentals of game design – no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and powerful games also are the keys to building top-quality videogames. Excellent game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses – one hundred sets of insightful questions to question yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, composition, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer – and will know how to do it.
* Jesse Schell is a highly recognizable name within the game industry – he is the ex- chair of the International Game Developer’s Association, and has designed many successful games, including Disney’s award-winning Toontown Online.
* The book’s design methodology was developed at Carnegie Mellon University’s Entertainment Equipment Center, co-founded by Dr. Randy Pausch of “Last Address” fame.
* 100 ‘lenses’ are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.
* 500 pages of detailed, practical instruction on making world-class games that will be played again and again.
* Winner of Game Developer’s 2008 Front Line Award in the book category
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The book is written cleanly in an language that is inviting to new comers of game design. Mr. Schell provides fantastic tales, concepts, and questions questions that force you to reflect critically about what you’re doing at any stage in your sport design. The perfect companion while you’re stuck or to let you know you’re on the right track.
Thanks!
Reader’s Rating: 5 / 5
This book really digs down to the fundamentals of game design and reminds you to step back to look at your game regularly. Highly recommended.
Reader’s Rating: 5 / 5
This is definately a book to buy if you are at all interested in game design. The lenses are cool… its permanently exciting seeing the next one. They will all help you in crafty games. It takes points from all aspects of life and brings it into crafty games.
Reader’s Rating: 5 / 5
I’ll be honest, I haven’t gotten too far into the book. Every time I pick up the book, I read something appealing and start effective on an thought I have. You’ve heard of one liners? This is jam packed with them. Get your highlighter ready, it doesn’t matter if you’re in game design, UI Design or ad design, I reflect you’ll find something appealing.
Reader’s Rating: 5 / 5
This is a very unusual book with a very fresh way of looking at experiences of any kind. I have zero tie with proper game design, and yet I reflect this book has revolutionized my awareness of ‘experience products’ generally. You could use many the principles described in the 100 ‘lens’ described in this book to ‘design’ everything from jobs to organizations to dining experiences to software UIs to vacations to relationships.
If you want to know experiences at a whole new level then get this book.
I regularly carry the ‘100 Lens’ card deck around with me and find myself looking at just about everything through these lenses.
Reader’s Rating: 5 / 5