Pathfinder Roleplaying Game: Core Rulebook
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- 576-page full-color hardcover
- Pathfinder Roleplaying Game Core Rulebook
Product Description
This perfect, standalone, fantasy roleplaying game takes your fantasy campaigns to new heights of adventure! Backward-compatible with 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder RPG is the culmination of the largest open public playtest in RPG history. The Pathfinder Roleplaying Game Core Rulebook includes: revised rules for the classic seven fantasy RPG races; updated options for the 11 core classes; a streamlined skill system that makes things simpler for players and GMs; a host of new and familiar feats, including innovative combat feats and item creation rules; new equipment; additional combat options; overhauled rules for domains, familiars, bonded items, specialty schools, and more; dozens of new and revised spells; updated rules for NPCs, including quick-generation rules; new rules for curses, diseases, and poisons; a completely overhauled experience system with options for slow, medium, and quick advancement; hundreds and hundreds of magic items… and much, much more!
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This 3.5 clone does only cosmetic changes on the 3.5 rules. It doesn’t resolve any of the major flaws 3.5 has and the DM burden remains the same (heavy).
Besides spending money there is no point in acquiring this book. Your 3.5 books are just as excellent.
The only thing carrying sales is the usual nerd rage when D&D releases a new version. Once the shiny wears off, all you have is another niche company offering another clone from the scraps off WOTC’s table.
Perhaps companies should really be creative and make new ground rules as a replacement for of re-hashing discarded game mechanics from additional companies.
Pretty pictures and layout don’t take in that fact that this still the same flawed 3.5 system with a few (and in some cases) over intricate changes.
Save your money.
Reader’s Rating: 1 / 5
that is about it.
Save your money borrow it from a name you know and read it before buying.
Wished I would have so I could have saved my money.
Reader’s Rating: 1 / 5
Tried it, didn’t like it… and the differences are so minimal from 3.5 it’s hardly even worth mentioning — nothing a few house rules with the original rules couldn’t have fixed. Basically, it’s 3.5 all over again except it has the DMG and PHB all jam-packed into one source book with a few minor tweaks here and a there. Whether you like 4.0 or despise it, at least it aspires to be something different.
Reader’s Rating: 1 / 5
A rehash of ancient material with several new options that only make things more complex and slower. The amount of errors and contradictions in this rulebook is staggering. Extremely poor proofreading and editing. Is this the most playtested RPG in history? I doubt it considering the poor result. Over half a year after the relief of this buggy book, and still there’s no decent errata from the publisher. Avoid.
Reader’s Rating: 1 / 5
Pathfinder is fantastic. It improves a fantastic deal on a lot of shortcomings in D&D 3.5 and does so lacking overhauling the system. This is what Wizards should have done with 4th edition (as a replacement for of building it a video game in paper form). My group had been using many house rules that finished up being revisions in this game. Its more intuitive, its streamlined, it finally makes sense in most ways. The classes and rules are better balanced. My group will be playing this system for some time to come. Thank goodness because we’ll never play 4th edition (the latest Wizards money-grab). Although third edition Earthdawn looks tasty.
Reader’s Rating: 5 / 5