Getting Started with Arduino
Where to buy Getting Ongoing with Arduino books online?
Product Description
This valuable small book offers a thorough introduction to the open-source electronics prototyping platform that’s taking the design and hobbyist world by storm. Getting Ongoing with Arduino gives you lots of thoughts for Arduino projects and helps you get going on them straight away. From getting organized to putting the final touches on your prototype, all the information you need is right in the book.
Inside, you’ll learn about:
- Interaction design and physical computing
- The Arduino hardware and software development environment
- Basics of electricity and electronics
- Prototyping on a solderless breadboard
- Drawing a schematic diagram
And more. With inexpensive hardware and open-source software components that you can download free, getting ongoing with Arduino is a snap. To use the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
Join the tens of thousands of hobbyists who have learned this incredible (and educational) platform. Written by the co-founder of the Arduino project, with illustrations by Elisa Canducci, Getting Ongoing with Arduino gets you in on the fun! This 128-page book is a momentously expanded follow-up to the leader’s original fleeting PDF that’s available on the Arduino website.Amazon.com Review
Getting Ongoing with Arduino, authored by Arduino co-founder Massimo Banzi, offers a brief, fun, and lucid overview of Arduino that will appeal to lots of people who’ve been wanting to get into physical computing and want a way in. This handy small guide should be just the ticket. To work with the introductory examples in this book, all you need is a USB Arduino, USB A-B cable, and an LED.
The Arduino Platform
Arduino is composed of two major parts: the Arduino board, which is the piece of hardware you work on when you erect your objects; and the Arduino IDE, the piece of software you run on your computer. You use the IDE to make a sketch (a small computer program) that you upload to the Arduino board. The sketch tells the board what to do.
Not too long ago, effective on hardware meant building circuits from scratch, using hundreds of different components with weird names like resistor, capacitor, inductor, transistor, and so on.
Every circuit was “wired” to do one point application, and building changes required you to cut wires, solder relations, and more.
With the appearance of digital technologies and microprocessors, these functions, which were once implemented with wires, were replaced by software programs.
Software is simpler to modify than hardware. With a few keypresses, you can radically change the logic of a contrivance and try two or three versions in the same amount of time that it would take you to solder a couple of resistors.
The Arduino Hardware
The Arduino board is a tiny microcontroller board, which is a tiny circuit (the board) that contains a whole computer on a tiny chip (the microcontroller). This computer is at least a thousand times less powerful than the MacBook I’m using to write this, but it’s a lot cheaper and very useful to erect appealing devices. Look at the Arduino board: you’ll see a black chip with 28 “legs”—that chip is the ATmega168, the heart of your board.
We (the Arduino team) have placed on this board all the components that are required for this microcontroller to work properly and to communicate with your computer. There are many versions of this board; the one we’ll use throughout this book is the Arduino Duemilanove, which is the simplest one to use and the best one for learning on. But, these instructions apply to earlier versions of the board, including the more recent Arduino Diecimila and the older Arduino NG. The figure on the left not more than shows the Arduino Duemilanove; The figure on the right shows the Arduino NG.
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A excellent book, but you can find everything in it on the website http://arduino.cc (for free).
Reader’s Rating: 3 / 5
The following info, which I hackneyed from a review on boingboing.net on 12/11/2008, gives an thought of WHY this book is useful. BTW, I’m likely to buy this book because of this explanation
“The Arduino is an open-source electronics prototyping platform based around a microcontroller. It accepts inputs, such as signals from sensors (light, temperature, moisture, etc.) or data from the Internet or wireless devices, and sends output signals to devices, such as LEDS, motors, speakers, MIDI sequencers, computers, and so on. You can write programs for the Arduino on a Mac, Windows, or Linux machine and load them onto the Arduino with a USB cable. ”
Reader’s Rating: 5 / 5
This is a super basic manual, shows how to wire up a blinking led and then shows how to wire up a light sensor,
a better book would be ‘building things talk’,
Does not talk about any additional modules that are available to hook up.
Reader’s Rating: 2 / 5
This book is very very basic. Any of it’s information could be establish online with a few clicks. Contains a few examples but nothing more then blinking LEDs. I was finished with the book in 1/2 hour.
Reader’s Rating: 2 / 5
It only has a few simple projects to erect like an LED flasher and push button switch but nothing very intricate like a robot or anything. There is a small more on software but download the information from the website and save your money.
Reader’s Rating: 2 / 5