Game Engine Architecture

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Game Engine Architecture

Product Description
A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together perfect coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are regularly grounded in point technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a fantastic jumping off point for persons who wish to dig deeper into any particular aspect of the game development process. Proposed as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game equipment and engine architecture. Even senior engineers who specialize in one particular meadow of game development can benefit from the larger picture open in these pages.

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