Beginning iPhone 3 Development: Exploring the iPhone SDK

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Beginning iPhone 3 Development: Exploring the iPhone SDK

  • ISBN13: 9781430224594
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.

Product Description

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics simpler to know. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal effective knowledge of Objective-C, and written in a friendly, simple-to-follow style, this book offers a perfect soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface fundamentals iPhone users have come to know and like, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll see how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. In addition, you’ll also learn about Core Data, an vital persistence mechanism that has just been added with SDK 3.

And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll learn the fine points of application preferences and learn how to restrict your apps for multiple languages. You can learn more about this book, download source code, and find support forums at the book’s companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most perfect, useful, and up-to-date guide to all things having to do with Apple’s iPhone SDK

What you’ll learn

  • Everything you need to know to renovate your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering fantastic user experiences

Who is this book for?

Anyone who wants to start developing for iPhone and iPod touch

What’s changed from the first edition of Beginning iPhone Development

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step quick autorotation as a replacement for of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to erect a simple Core Data application
  • All the table view’related chapters have been updated to use table view cell styles. They’ve also been updated to use textLabel and detailTextLabel as a replacement for of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we’ve learned from another year of using the SDK

Synopsis of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. Application Settings and User Defaults
  11. Basic Data Persistence
  12. Drawing with Quartz and OpenGL
  13. Taps, Touches, and Gestures
  14. Where Am I? Finding Your Way with Core Location
  15. Whee! Accelerometer!
  16. iPhone Camera and Photo Library
  17. Application Localization
  18. Where to Next?

Reviews

“People question me again and again about how to get ongoing in iPhone development, but I never had a very excellent answer for them until now. Dave and Jeff’s book starts at the beginning in clear English, building sure you know the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have.”

—Steve Demeter, Creator of “Trism” and owner of Demiforce LLC

“Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of perfect applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an brilliant job of demonstrating “best practice” coding methodology throughout the book. You would be hard pushed to find a better guide to making software for the iPhone.”

—Aaron Basil, iDev2.com

“Dave Mark has permanently been the king of Mac programming authors, and now he’s proven to be the reigning king for books on iPhone development!

“Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to renovate for the iPhone should get this invaluable reference.”

—Brian Greenstone, President & CEO, Pangea Software, Inc.

“Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they make the next fantastic iPhone application. If you’re a developer with an interest in this incredible new platform, this is a must buy.”

—Chris Stewart, Founder, iPhoneDevSDK.com

“If you’re preparation on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to clarify it. I was amazed how much stuff they take in, from Hello World through analyzing user gestures. Not only do they take in the fun stuff like playing with the camera, they take in real-world development issues like localization. I learned a huge amount from them”

—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Leader, Advanced Mac OS X Programming

“Starting with an overview of the equipment, how to approach the contrivance, the authors lead us straight into the heart of iPhone development. As you progress, you’ll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting ongoing quickly and efficiently with iPhone development!”

—Chris Pelsor, Manager, Tarantell:Hybrid

“All in all I was very surprised and pleased with the book. I’ve had the chance of reading many technical books, and few do a fantastic job of walking a name through the basics lacking building them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which clarified what was going on.”

—Cory Foy, at Slashdot.org

About the Apress Beginning Series

The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and vital equipment from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but lacking needless theory and filler. You’ll erect your skill set by learning how to place together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

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