Beginning iPhone 3 Development: Exploring the iPhone SDK
Where to buy Beginning iPhone 3 Development: Exploring the iPhone SDK books online?
- ISBN13: 9781430224594
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product Description
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics simpler to know. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.
Assuming only a minimal effective knowledge of Objective-C, and written in a friendly, simple-to-follow style, this book offers a perfect soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface fundamentals iPhone users have come to know and like, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll see how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. In addition, you’ll also learn about Core Data, an vital persistence mechanism that has just been added with SDK 3.
And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll learn the fine points of application preferences and learn how to restrict your apps for multiple languages. You can learn more about this book, download source code, and find support forums at the book’s companion site, at www.iphonedevbook.com.
- The iPhone 3 update to the best-selling and most recommended book for iPhone developers
- Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
- The most perfect, useful, and up-to-date guide to all things having to do with Apple’s iPhone SDK
What you’ll learn
- Everything you need to know to renovate your own best-selling iPhone apps
- Best practices for optimizing your code and delivering fantastic user experiences
Who is this book for?
Anyone who wants to start developing for iPhone and iPod touch
What’s changed from the first edition of Beginning iPhone Development
- All code samples have been updated to follow current Apple coding conventions
- The autorotation code has been updated to use the new single-step quick autorotation as a replacement for of the original two-step method
- A new section has been added introducing Core Data, covering basic principles and showing how to erect a simple Core Data application
- All the table view’related chapters have been updated to use table view cell styles. They’ve also been updated to use textLabel and detailTextLabel as a replacement for of the deprecated text property of the table view cell.
- All known errata have been corrected
- All projects have been rebuilt from scratch using the SDK 3.0 templates
- Many concepts have been clarified based on feedback and supplemented with information we’ve learned from another year of using the SDK
Synopsis of Contents
- Welcome to the Jungle
- Appeasing the Tiki Gods
- Handling Basic Interaction
- More User Interface Fun
- Autorotation and Autosizing
- Multiview Applications
- Tab Bars and Pickers
- Introduction to Table Views
- Navigation Controllers and Table Views
- Application Settings and User Defaults
- Basic Data Persistence
- Drawing with Quartz and OpenGL
- Taps, Touches, and Gestures
- Where Am I? Finding Your Way with Core Location
- Whee! Accelerometer!
- iPhone Camera and Photo Library
- Application Localization
- Where to Next?
Reviews
“People question me again and again about how to get ongoing in iPhone development, but I never had a very excellent answer for them until now. Dave and Jeff’s book starts at the beginning in clear English, building sure you know the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have.”
“Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of perfect applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an brilliant job of demonstrating “best practice” coding methodology throughout the book. You would be hard pushed to find a better guide to making software for the iPhone.”
“Dave Mark has permanently been the king of Mac programming authors, and now he’s proven to be the reigning king for books on iPhone development!
“Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to renovate for the iPhone should get this invaluable reference.”
“Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they make the next fantastic iPhone application. If you’re a developer with an interest in this incredible new platform, this is a must buy.”
“If you’re preparation on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to clarify it. I was amazed how much stuff they take in, from Hello World through analyzing user gestures. Not only do they take in the fun stuff like playing with the camera, they take in real-world development issues like localization. I learned a huge amount from them”
“Starting with an overview of the equipment, how to approach the contrivance, the authors lead us straight into the heart of iPhone development. As you progress, you’ll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting ongoing quickly and efficiently with iPhone development!”
“All in all I was very surprised and pleased with the book. I’ve had the chance of reading many technical books, and few do a fantastic job of walking a name through the basics lacking building them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which clarified what was going on.”
About the Apress Beginning Series
The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and vital equipment from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but lacking needless theory and filler. You’ll erect your skill set by learning how to place together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!
Buy Cheap Beginning iPhone 3 Development: Exploring the iPhone SDK Online
Related posts:

I wish the authors stopped being so cute and spent more time teaching rather than being so humorous. This book is a decent introduction to the SDK but I find their writing irritating.
Reader’s Rating: 3 / 5
Let me just say I had written a 1 star review and it looks like it has been removed.
I’ll make this one fleeting and to the point so that no one will weep.
This book is full of errors and was written for 2.0 SDK. It was a total waste my time and money. This review is MY OPINION and MY OPINION ONLY!!! IT IS A REVIEW FROM MY EXPERIENCE.
Reader’s Rating: 1 / 5
The more I get into this book the more frustrated and annoyed I become.(see rest of review) I finally establish peace when I establish this website: iPhone SDK Articles at
http://www.iphonesdkarticles.com/2008/07/first-iphone-application.html
This presents the information in concise no nonsense manner with no nauseating cutsey-wootsy comments. Save yourself a lot of frustration by skipping this book and going directly to this website. It really is the best introduction to the iPhone SDK. I have no affiliation with the website.
I find it hard to judge that this book has received so many 5 star ratings. What does Amazon do to insure that these ratings are legtimate and not agreed by friends of the leader?
The sample code I’ve looked at so far is really reasonably terrible. The animation in the rolling marble code is really terrible. The marble’s motion is very jerky. I know that it is possible to get better animation than this. Couldn’t the authors have researched the right way to do animation as a replacement for of just putting up the most naive implementation.
I also have a problem with how verbose the book is. There is a lot of throat clearing and filler and cutsey wootsey comments.
For example consider this section:
“Before we hop over to Interface Builder we need to figure out which of these objects requires an outlet….”
No,we don’t have to “figure it out”. Just tell us.
He goes on for TWO paragraphs telling us what DOESN’T need an outlet.
“Does this need an outlet,” the authors question coyly. “No, it doesn’t,” they answer. “How about this? Nope. And that? Nope!” and on and on. Cripes! I don’t care what doesn’t need an outlet. Just tell me what DOES.
After keeping us in suspense for persons two paragraphs the authors let us in on the secret:
“On the additional hand the two text fields aren’t really much use if we can’t get to the data they contain. The way to access the data held by a passive control is to define an outlet for each of these two text fields.”
Outlets have already been clarified in the previous chapter. The authors didn’t need to clarify that “the way to access data … is to define an outlet unless they are getting paid by the word. How about just adage: “We have to define outlets for the two text fields.”
The authors took around 150 words to say what can be said in just the ten words above.
The sample code also seems to indicate that the authors are being paid by the line.
For example in the persistence chapter the authors make a program that has FOUR UITextFields whose data is persistent. Why four identical GUI controls? Why not just one? They simply duplicate the code four times over.
It is needless complication.
This book is around 500 pages long but could easily be edited down to 200 pages or so.
Reader’s Rating: 3 / 5
This book is NOT for the beginner. If you are not familiar with C/C++/Obj-C, I wouldn’t recommend this book. Furthermore, it is FULL of typos; most likely from the publisher. I type in the code examples and got errors. I wrote the leader and he recommended I use the forum on his site. So, I joined the forum, stated my error(s) in a message, and people answered. Every few pages, I was having to go into the forum and question about problems I was having with the code. After having done this several times, I noticed that the community was writing the authors with suggestions of a better way to write certain code snippets. The leader(s) response was usually, “At the time of writing the book, we had a reason for writing the code that way. Probably due to a previous version of…”. Part of that was probably right but, to me, it seemed like they permanently have an excuse for problems in the book.
I will say, but, that the book is very well clarified in step-by-step detail. The authors clarify why every new snippet of code was used. That is the ONLY excellent thing I have to say about this book.
Reader’s Rating: 1 / 5
I bought this book as a gift for my spouse.. he read all the reviews from additional people and was really excited to get it, but he ongoing reading it and establish out part way into the book that you have to have a Mac computer to do the programming.. it didn’t say that anywhere that he read so now he’s disappointed and can’t use the book because we don’t have a Mac.
Reader’s Rating: 4 / 5