Beginning C++ Through Game Programming
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- ISBN13: 9781598633603
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
Product Description
What is it that sets games apart from additional forms of entertainment, keeping players coming back for more? Interactivity. The ability to control the outcome. Programming is an vital part of that interactivity, and C++ is a vital skill in programming for games. Beginning C++ through Game Programming, Second Edition will provide you with the core skills you need to start programming with C++ specifically as it relates to games. You’ll reinforce each new skill by making tiny games along the way, and you’ll place these skills to the test with one ambitious game project at the end. By the time you end, you’ll have a levelheaded foundation in the programming language of the professionals!
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The book was shipped on time, and in excellent condition. I have no complaints with this dealer.
Reader’s Rating: 5 / 5
This book was nothing more than another poor buy choice on my behalf. Written towards the audiance of persons who ought not be reading it in the first place this book takes on an annoying simplistic tone. Reading it is like sitting through the basic trig review before taking multi var calculus, the most complex example is a cheap mandate line version of blackjack.
If you have any computer knowledge at all and you buy this book I can guarantee you that it will be one of the ones that just sit on the shelf and make you look smart, never to be opened.
Reader’s Rating: 1 / 5
This book is to some extent helpful but I would say skip it even though you want to become a game programmer and what to start somewhere I would say go start with another book.
This book does a fantastic job introducing C++ and showing the beginning but when he goes to programming and showing the stuff he does it like a 10 year ancient would do it. He sucks teaching atleast the basics.
Yes he shows all his code and puts code to make some games but for all persons that have read the book and know it(like me) should question themselves, right after finishing the book and doing all the stuff, how excellent can they program.
My point being before programming a excellent game you need a lot of years of experience(I assume you already knew that) and so what this book is trying to do is show you how you can use some functions in C++ to make a simple game.
But after reading this book question yourself this “Can I code a excellent program by just using the book for help?” and the answer would be HELL NO! YOU CAN’T CAUSE THE AUTHOR SUCKS IN TEACHING THE BASICS OF C++, as a replacement for he gives some explanation to stuff then gives code away to show you how can it be use for a game.
Verdict: 3.0 out of 5.0 For persons that don’t know how to code might say this book is a 5 but really they even haven’t touched the surface of basic programming.
P.S. I learned much more using tutorials on the net and if you want I book buy another one. And for persons that want to test my theory of finishing this book “Try to code a Spider Solitaire” just using the knowledge of the book not no more.
Reader’s Rating: 3 / 5
It was bought as a gift. The shipping was quick and the product was as expected
Reader’s Rating: 4 / 5
As mentioned earlier, this book is more like an introduction to c++ than it is an introduction to game programmnig for people already knowing c++.
I was so very very disapointed, when I got this book.
I had the same interpretation of the title as Aaron F. Young (earlier review).
If you consider bying this book be careful to read additional reviews, so you know that what you get is a book on c++ with game examples.
Reader’s Rating: 2 / 5